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Author |
Thread Statistics | Show CCP posts - 47 post(s) |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
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Posted - 2015.03.24 14:50:41 -
[1] - Quote
What if I do not WANT a shared resource folder? I'm running two installations of Eve from two separate harddrives (not partitions, physical hard drives!) because this improves my loading times a lot. If the game is going to pull all data from the same location, I'll be getting frustrated pretty soon... Or is this only patch information the game downloads once, and then distributes it to the other clients so I no longer need to download things twice? If so, then all is good c: |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2015.03.24 15:04:49 -
[2] - Quote
CCP Atropos wrote:There's no alternative; you have to have a shared resource cache unless you can fake access to the Windows registry (assuming you're on Windows) The only shared data is the game asset data such as art assets, videos, audio and such. The binaries are still located in individual installs. Okay, that sounds like it's not going to affect my ingame performance by a lot. Except with "art assets" you mean all textures and 3d models...? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2015.03.24 15:28:05 -
[3] - Quote
Okay, this does not look good. No matter what I do, the game thinks I need to migrate 13 Gigabyte towards the shared folder. This means that multiple installations WILL be running from the same client, which WILL impact my performance and load times. Well great.
So while this process is going on, what do I do with my other two installations? I'm not keen on having several gigabyte worth of useless data. Will the clients be removing unnecessary data after moving? If I open the other client to patch, will I have to migrate all those 13 Gigabyte AGAIN or will it be smart enough to detect the already detected folder? Or does that mean I have no business any more with two separate installations and need to remove one because I will only run from one executable from now on? If so, what am I going to do with all those locally stored files? Both clients use separate interface settings, separate market quickorders (dozens of them). Am I needing to rearrange and add EVERYTHING again?
I so don't look forward to this... |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2015.03.24 16:41:26 -
[4] - Quote
CCP Atropos wrote:During testing on Singularity we tried have it as an optional migrate, but we found that users were often not migrating their assets at all, and were then complaining about downloading gigabytes of data. We decided that it was better to go through a one-time-per-install migration for everyone than to risk most people not migrating at all. I understand that, but could you please look into the problem for why WinXP users need to download an extra file as posted in this topic to make it work? I had multiple launchers in my taskmanager all of a sudden and none of them did anything. Only installing the file linked in this topic fixed the problem. Would be handy if you would somehow add this to the regular patching when the system detects Windows XP c:
CCP Atropos wrote:Once the migration process completes, it will delete the source .stuff files in the EVE installation, so you won't have to continually migrate the same installation. It's still possible to have multiple individual installations, although our long term plan is to remove the necessity of having them, simply to isolate your settings profiles. I can confirm this worked fine and I have more space than before, at least this is an improvement.
BUT!
There is a problem though :c The SETTINGS are not saved in the local installation, but they're saved in "Documents and settings -> username -> Local settings -> Application data -> CCP " folder on your system drive. This is where cache and settings are stored, including all the portraits and other temporary files. It also creates a folder for each installation! That wastes space due to this redundancy because all portraits and anything else are loaded in there individually as well. So in my case I have the folders: e_eve_tranquility and i_spiele_eve_tranquility
So it would be very much appreciated if you are adding a process to migrate those files into the shared files, AWAY from the system drive. Because in my case both folders are a total of 1.7 GB. If you're merging all account profile settings into one folder, all our settings and temporary data are in one place, being our game folder and not our system folder! c:
By the way? Your new loading boar doesn't look good when starting the game directly, bypassing the launcher :c Not only is it horribly jagged... but... what is the problem of seeing how much progress has passed instead of staring at a never ending fluctuating something? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2015.03.24 22:57:51 -
[5] - Quote
CCP Maxwell wrote:We are not touching the AppData folder at all. (At least for now...)
I hope you are very soon going to touch it, and touch it good, and I mean that in the best way possible c:
I've done a typo in my last message. The app data for two different installations is not 1.7 but 2.7 Gigabytes. 700 MB are from the "ships" folder, which I don't even know what it is for. MachoNet WOULD only use 240 MB but it has a huge number of files which makes it bulk up to 391 MB simply because of that. And of course there is pictures 821MB (1,08GB on disk) which COULD be the only thing I could safely delete in PARTS... but then again, most of those pictures are going to be loaded again anyhow. And that is only for one installation. The other folder has less since it is not as long in use, but still. That also holds up with a total of 1 GB.
The biggest problem is the diskspace these two are eating. So now that we're at one installation, basically, the only thing I'm concerned about are the settings. I'd be willing to make a clean cut there, IF I know what I can delete without causing trouble.
Can I safely copy the content of the settings folder to the other one, not replacing files but just adding them, and then delete the folder in the appdata of the installation I am no longer using? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
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Posted - 2015.03.25 14:05:16 -
[6] - Quote
So I patched today and... I'm honestly wondering what the shared folder actually does? I STILL have to patch both clients individually. So what was the point again? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2015.03.25 15:39:58 -
[7] - Quote
CCP Atropos wrote:You'll have to patch the binary content, since you're using two separate installs, but the art assets and such should only be downloaded once.
Alright! Thank you very much for your answers through these last days and your patience c:
Are there any plans to merge the application data files, since they share a lot of redundancy as well? Is there a safe way to export the settings so I am down to a single client? I'm not seeing any difference in performance to run both clients from the same installation or from two different ones, other than being a bit worse than before the merging of shared files.
So is there any other advantage to run two separate clients instead of booting from the same from your point of view, or are these changes meant to get rid of multiple installations altogether? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2015.03.25 16:07:05 -
[8] - Quote
CCP Snorlax wrote:Let's just say that this is on my radar - too early to talk about specific plans but I would really like it if players wouldn't have to mess with multiple installs to run multiple clients with different settings (or run on test servers). Horray! *hugs the Snorlax*
Can I do something like... uhm... trying to copy the settings over from one application folder to the other one without overwriting things? If I have to live with only one real client for now, and suffer the reduced performance, I might as well free up some disk space by deleting 1GB of useless application data, and another 4GB of useless binaries c:
Or should I hold my horses for now because there could be other goodies waiting for us players on the loading performance level? c: |
Natya Mebelle
Center for Advanced Studies Gallente Federation
4
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Posted - 2015.03.26 13:33:47 -
[9] - Quote
I'm sorry for everybody who still has problems and hope these will be resolved soon :c I thankfully had no issues, despite (or because?) running Windows XP and thanks for the quick developer responses c:
But here is a little hope of mine that might come with the way they change to load things; Yes, I know it is offtopic, forgive me, but if we are already at the "download on demand" thing, then "pre-caching on demand" isn't far away in my head c:
I would LOVE to see a proper pre-caching function. When we press undock, for several seconds there happens nothing until we actually undock. I often notice, despite resource caching enabled, that the station model has still not finished loading while I am EXITING. So sometimes I don't even see the station for a couple of seconds still. Didn't I just load that station as I was docking? Why is it gone again? Can't we just get something that preloads and precaches the things which we are about to encounter as we are still in the "undock queue" ?
Same thing with "warping to". The moment we warp to an object, the game already knows where we are going to exit. Can't we get a way for the game to start precaching the objects waiting for us there in a certain priority list? Like, for example, if I warp to a gate. There is ALWAYS the gate, always the sentry guns, maybe police (if you are in highsec). Those can already be precached while we vroom vroom around in warp, unable to do anything. And then the game can proceed to load anything that is still there, on grid. Maybe the things not moving first, because they are likely to still be there? Or starting with the biggest ships first since they are still likely to be on grid as we arrive? I don't know, that is for you to decide. Or warping to a mission. The game already knows which NPCs and whatnot are present. It could load that while we are warping to it, making the transition smoother?
But it would greatly help to react to something instead of exiting and seeing a frozen screen for a bit, before one can actually react to what is happening. Especially in PvP, I can think this would be useful to streamline the process of exiting warp and entering fight? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
5
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Posted - 2015.03.29 11:47:28 -
[10] - Quote
I have totally forgotten to report this but;
Since the latest Scylla patch, loading the client upon first launch takes ridiculously long... like... up to 2 minutes. Loading times when booting the client at Scylla launch have been a bit increased, but it was not a big deal.
But now it takes forever and a day to load :c ... okay, 2 minutes, but hey... compared to before that IS forever and a day! |
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Natya Mebelle
Center for Advanced Studies Gallente Federation
5
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Posted - 2015.03.31 14:45:27 -
[11] - Quote
Samsara Toldya wrote:"Download all the Ressouce Cache" enabled. Still getting the download ressource cache loading circle at bottom-left corner.
What is it loading if all the ressource cache files are already loaded?
I got the impression it is not downloading things to the client, but either caching new things from the harddrive or loading new stuff into the application data folder. For example a new person that is visible in the top of your local chat list enters the system which you have never encountered before, and the portrait needs to be loaded.
But there is another problem of the circular loading thingie, at least happening to me. When you click on the E menu or hit circumflex key to open it always closes again every time the indicator cycles. Which is funny because it cycles EVERY time for me whenever I go into this menu. So I always have to open it two or three times before I can actually do things inside there. This is a major annoyance. I mean, just as annoying that you're exiting the starmap if you hit escape, instead of going straight to the options menu... but oh well, I guess they won't fix that because beta map will be the new map... |
Natya Mebelle
Center for Advanced Studies Gallente Federation
5
|
Posted - 2015.04.01 12:26:04 -
[12] - Quote
*reads the current complains before patching*
This is interesting. My computer is super old, and I'm on Windows XP. I bypass the launcher (because I really don't like it for manymanymanymany reasons) and go directly to the executable in the "bin" folder. So whenever I see Eve cannot connect, I close it and start up the launcher for both clients I have installed.
Starting first launcher: patching and "Checking resource cache folder" - done in 30 seconds or so, client is deemed ready. Starting second launcher: patching even faster, and no checking of resource cache. Done in 15 seconds or so.
May I ask, what you guys are doing / systems you are running / that there are such outrageous problems when my potato of a computer with a dated operating system works like a charm? This is so confusing. What is happening?
Lethalya wrote:ps : 800 mega ram use is normal ? i never checked before. Sounds about right c: |
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